VtM: Blood Feud
At Ptarmicon 2024!
Jump in to an immersive story play, involving Vampires, Vigilantes, a fight against a big bad in the city of New York, and a whole lot of blood.
Will the clans work together? Will they seek the glory of trying it alone? Will you ruin the chances of other clans through backstabbing and underhanded dealings? Failure will lead to utter ruin for mortals and vampires alike. Choose your strategies carefully or chaos will win this night and destroy the fragile existence of all in its path.
Clans
Clans can have up to 4 members each. There is a total of 8 different clans to choose from!
32 Players total. Dressing to match your clans aesthetic is strongly encouraged!
The Arcanum
Seekers of Supernatural Knowledge
This is a World of Darkness, there is no doubt about that. A world full of vampires, demons, wraiths, changelings, spirits and werewolves. The stories in folk tales and ancient lore all have some semblance of truth to them. While there are many facets of darkness, there is one true source of enlightenment, and no it is not religious dogma nor ethical pragmatism, it is knowledge. You are a seeker of knowledge to help enlighten yourself and more importantly, humanity as a whole. You are an Arcanist of the Arcanum.
The Arcanum has existed since 1885 and remains dedicated to the pursuit of knowledge of the supernatural and the unknown. You have curated the powers of magic through tapping into ancient artifacts and pouring over tomes, with one goal in mind, to acquire this knowledge. It is part of the doctrine of Arcanum to be impartial to learning of the supernatural. Meaning just because a vampire feeds on humans does not mean it is to be judged upon the ethics of the action, but rather assessed based upon the arcanist’s likelihood to gain knowledge from the creature. Knowledge is safeguarded and shielded from those outside of the organization, but that is not to say that every member hides. Many have become renowned paranormal investigators assisting the police, or running media stations on the existence of creatures. The goal is find those who are willing to look objectively.
Which leads to New York. Your hall of fellow Arcanists has recently discovered the war between the vampires and the “Second Inquisition” (as named by the vampires). New York is going to become a battleground. There is much to discover before it is too late, and there are alliances to be made. With either side knowledge can be gained to ultimately save humanity from the pits of despair. Some Arcanists gladly join the hunt against supernaturals who seek to harm humans, while others observe and sometimes deal with them. The choice is yours Arcanist, make a rational one.
Play as the Arcanum if you like trading and having more powerful options than other teams.
FIRSTLIGHT
Second Inquisition
In official briefings they are called “blankbodies”, due to their exceedingly low body temperature. This is done for a few reasons. The first being it classifies these entities as something that does not evoke the image of a mythical Count Dracula, and the second, they could be listening. The blankbody threat is found at all levels of government, the media, crime, the internet, even the sewers below our feet. They are everywhere, have immense influence, and move in the shadows. FIRSTLIGHT exists to eliminate this threat to national, nay global, security. And it must be carried out in secret.
When the NSA first cracked into the blankbody information database code-named “The Hive” by operatives, it gained a glimpse of their power and influence. No one could be trusted. Only the most loyal and specialized agents from the CIA and NSA were called to join a new organization known as FIRSTLIGHT. With the assistance, and subsequent arming of the blankbodies’ ancient enemy, The Vatican, the threat has started to be eradicated. Officially, FIRSTLIGHT hunts down terrorists and launches coordinated strikes against them, such as in Vienna, London, Las Vegas, Paris, and Marseilles, but this is only cover for their true purpose, eliminating the blankbody menace.
Agent, you are a member of FIRSTLIGHT, sworn to purge the world of these threats with great prejudice. Our intel has located an infestation in one of the hubs of America, New York City. Always remember your goal above all is to eliminate this threat. Use whatever tactics you have to. If they escape they can go underground for a long time. You were chosen for a reason, do the world proud. Dismissed.
Play as FIRSTLIGHT if you want to play aggressively to hunt Vampires and control the Cityscape.
Society of St. Leopold
Ordained Vampire Hunters
As there has always been darkness so too has there been light. The Society of St. Leopold is that light. As ordained servants of the Vatican it is your holy duty to purge the world of the wicked and to protect humanity.
Supernatural servants of the Adversary have preyed on Humanity for far too long. These monsters who stand in opposition to the Lord deserve no quarter, no mercy, and should be dispatched with absolute prejudice. Faith is a weapon to quell their advances, and when faith alone does not work flamethrowers often do. When you were first contacted by FIRSTLIGHT to assist in their war on the undead, you eagerly joined them, adding centuries of collected experience to their struggle. You have been successful so far, devastating many strongholds of the unclean.
New York City has been festering with the unholy scourge for some time. It is now time to act. Your mission is to remove the vampiric threat and save as many human lives as possible. While these bloodsuckers believe they are superior, no more will their evil spread. To the Lord you swear this. With weapons, the Cross, and the Bible, God’s will be done. Psalms 2:9 : You will break them with a rod of iron; You will dash them to pieces like a potter’s vessel.
Play as Society of St. Leopold if you want to play defensively and protect allies.
Gangrel
Barbarians, Outcasts, Feral
Kindred speak of a Beast deep within them, unseen, influencing their actions as they try to resist it. You have become one with yours. Your very being bears the fangs, claws, fur, feathers, or other feral marks of the Beast itself. Even in the old days your clan never cared for vampiric politics but did so as a matter to exist among the monsters of the night. There is only one end goal for all living things: survival. Only the fittest achieve this goal.
The Gangrel are the apex predators of the night, a clan who values strength, honor, and dominance in all facets.
Traditionally the clan existed in the wilds controlling nature and commanding respect from the world, but in these Final Nights, adaptation was needed. New York City is your hunting grounds, and now the failures of the “oh so cunning” Kindred have led deviation to your doorstep in the form of this Second Inquisition.
Above all, the Gangrel have always stood as a united front when the need arises. There is a sacred tradition of the Revel which has existed for thousands of years, where Clan Gangrel rallies together to destroy a common foe. When a wolf is threatened and backed into a corner their true power boils to the surface, and when one wolf is in danger his pack is not far behind. You have answered the call of this Revel with your fellow Gangrel of New York City to slaughter all who seek to end your survival. As you enter the war in the streets, your foes will behold what a predator really looks like!
Play as Gangrel if you want to be aggressive and powerful from the start.
Malkavian
Lunatics, Visionaries, Prophets
Mad they call us, unhinged they say, lunatics are we. But, they could not be more wrong, this is not madness, this is understanding. There are patterns everywhere, we can see them, we understand them, but they are impossible to explain to those that have not seen. Ever since our Embrace, our family has always been connected through the Madness Network. We are like cell towers for the unknown and our psyches are like sponges that absorb it all! We are connected, we are enlightened, and we are the only ones who see what is truly going on.
We are Clan Malkavian, born of the fractured psyche. A fractured mirror does not see more, it sees differently, and through our eyes of chaos, we make inferences on the true state of everything. For years we were the seers of the Camarilla, our wisdom was much sought after due to our understanding of the higher planes, and forward (and backward, and sometimes sideways) logic. But make no mistake, we are also feared for our gifts, as the side effects of our knowledge can lead to unforeseen changes in the mind.
Nevertheless, New York City, our home, is under siege. We foresaw this event. Make no mistake, some of us even tried to tell you but no one listened. Many of the Kindred have fallen into disarray, and the time is right to do what the Network, our family, has asked: to take the city then….. well, we will figure that out later. Now will you, yes you dear player reading this blurb, step into this role and become one of the Network? Will you become Malkavian? We hope you do, then again we already know your answer.
Play as Malkavian if you want to be an agent of chaos or act as an information broker.
Nosferatu
Horror, Lepers, Spies
Information is everything and Clan Nosferatu knows it. As the spies and brokers of the Camarilla for centuries, they were truly the foundation of the Ivory Tower, in some senses literally. When a Nosferatu is Embraced they become horribly twisted and deformed and as such have hid away. Your kind controls everything below the street of the world, operating in the vast tunnel networks of sewers that they have turned into vast underground cities.
Your clan invented a vast network of communication and information within the dark web known as SchreckNet, where the Nosferatu can easily cover up breaches in the Masquerade, spy on enemies, and watch the city. However, this invention might have led to the downfall of the Kindred as you know it. The NSA hacked SchreckNet compromising Kindredy as a whole.
While you were able to wipe it, the damage was done, and so too was your reputation.
As a member of Clan Nosferatu it is your job to overcome the black mark of your clan’s failure. You have rebuilt your vast networks of influence and information, as well as fortified the sewers of the city. You are a master spy able to be near invisible anywhere you wish to go. With dominance over the lower city and mastery of subterfuge, the Nosferatu will control all of New York City from the shadows. You will drive out the enemies of the Kindred and leave them nowhere to hide from your watchful eyes.
Play as Nosferatu if you like being sneaky and hard to pin down.
Toreador
Hedonists, Artists, Beauty Eternal
You have a taste for the finer things in life: art, culture, talent… and of course blood. You are a proud member of Clan Toreador: known for your seductive nature, civil demeanor, and eloquent grace to the point of obsession. After all, what is the point of an unlife if there is nothing to do? Even other Kindred are not immune to your charms. Getting your way is something you have come to expect.
With this Second Inquisition taking over your fine and cultured city of New York you cannot help but feel a bit of rage as the war ravages the beauty of your home. Hunters have always been a pain as they are not willing to listen to you, but now even Kindred are fighting each other for the city. Decorum must be maintained among your kind, there is no reason for Kindred to die here. Through your charms, seduction, and wit you are sure to convince others to your side.
Allies are little play things to be used for your own purposes. With your vast influence and funding you can get all of these other rough and tough factions to do your work for you. It’s like painting a fine picture. It takes time, a careful hand, and attention to small details. New York’s art will be saved by your hand.
Play as Toreador if you want to be defensive and form alliances.
Ventrue
Tyrants, Patricians, Corporate Power
Vampires have always been leading from the dark. In any government, war, or political upheaval you can be assured that a vampire is somewhere on the scene, and usually that vampire is a member of the Clan of Kings. The Clan of Kings is not just a moniker, it is the truth of all who bear the title of Ventrue. You have been scouted for Clan Ventrue for the power, wealth, and influence you achieved while you were alive. The Ventrue have always been the leaders of the Camarilla and the defenders of the traditions of their vampiric societies. When a new vampire of the Ventrue is Embraced they are taught their lineage from other members of the clan, and learn the history of their dominance.
You have gathered influence over the streets of New York City, and are the rightful clan to lead the city into a true golden age. Truly as one of the elite of both mortal and vampiric society you cannot let these attacks against your city stand. You are the only faction in New York fit to rule, and all others are fit to serve. However, your hold over the city has been falling.
With everything in turmoil the Kindred need their rightful ruler, and the mortals need to know that service to you is in their best interest. By no means is ruling easy. So many think they can rule, but they will all falter. When you know you’re superior, it is for the common good that you stand at the top.
Play as Ventrue if you like having multiple paths to victory.
The Arcanum
Seekers of Supernatural Knowledge
This is a World of Darkness, there is no doubt about that. A world full of vampires, demons, wraiths, changelings, spirits and werewolves. The stories in folk tales and ancient lore all have some semblance of truth to them. While there are many facets of darkness, there is one true source of enlightenment, and no it is not religious dogma nor ethical pragmatism, it is knowledge. You are a seeker of knowledge to help enlighten yourself and more importantly, humanity as a whole. You are an Arcanist of the Arcanum.
The Arcanum has existed since 1885 and remains dedicated to the pursuit of knowledge of the supernatural and the unknown. You have curated the powers of magic through tapping into ancient artifacts and pouring over tomes, with one goal in mind, to acquire this knowledge. It is part of the doctrine of Arcanum to be impartial to learning of the supernatural. Meaning just because a vampire feeds on humans does not mean it is to be judged upon the ethics of the action, but rather assessed based upon the arcanist’s likelihood to gain knowledge from the creature. Knowledge is safeguarded and shielded from those outside of the organization, but that is not to say that every member hides. Many have become renowned paranormal investigators assisting the police, or running media stations on the existence of creatures. The goal is find those who are willing to look objectively.
Which leads to New York. Your hall of fellow Arcanists has recently discovered the war between the vampires and the “Second Inquisition” (as named by the vampires). New York is going to become a battleground. There is much to discover before it is too late, and there are alliances to be made. With either side knowledge can be gained to ultimately save humanity from the pits of despair. Some Arcanists gladly join the hunt against supernaturals who seek to harm humans, while others observe and sometimes deal with them. The choice is yours Arcanist, make a rational one.
Play as the Arcanum if you like trading and having more powerful options than other teams.
FIRSTLIGHT
Second Inquisition
In official briefings they are called “blankbodies”, due to their exceedingly low body temperature. This is done for a few reasons. The first being it classifies these entities as something that does not evoke the image of a mythical Count Dracula, and the second, they could be listening. The blankbody threat is found at all levels of government, the media, crime, the internet, even the sewers below our feet. They are everywhere, have immense influence, and move in the shadows. FIRSTLIGHT exists to eliminate this threat to national, nay global, security. And it must be carried out in secret.
When the NSA first cracked into the blankbody information database code-named “The Hive” by operatives, it gained a glimpse of their power and influence. No one could be trusted. Only the most loyal and specialized agents from the CIA and NSA were called to join a new organization known as FIRSTLIGHT. With the assistance, and subsequent arming of the blankbodies’ ancient enemy, The Vatican, the threat has started to be eradicated. Officially, FIRSTLIGHT hunts down terrorists and launches coordinated strikes against them, such as in Vienna, London, Las Vegas, Paris, and Marseilles, but this is only cover for their true purpose, eliminating the blankbody menace.
Agent, you are a member of FIRSTLIGHT, sworn to purge the world of these threats with great prejudice. Our intel has located an infestation in one of the hubs of America, New York City. Always remember your goal above all is to eliminate this threat. Use whatever tactics you have to. If they escape they can go underground for a long time. You were chosen for a reason, do the world proud. Dismissed.
Play as FIRSTLIGHT if you want to play aggressively to hunt Vampires and control the Cityscape.
Society of St. Leopold
Ordained Vampire Hunters
As there has always been darkness so too has there been light. The Society of St. Leopold is that light. As ordained servants of the Vatican it is your holy duty to purge the world of the wicked and to protect humanity.
Supernatural servants of the Adversary have preyed on Humanity for far too long. These monsters who stand in opposition to the Lord deserve no quarter, no mercy, and should be dispatched with absolute prejudice. Faith is a weapon to quell their advances, and when faith alone does not work flamethrowers often do. When you were first contacted by FIRSTLIGHT to assist in their war on the undead, you eagerly joined them, adding centuries of collected experience to their struggle. You have been successful so far, devastating many strongholds of the unclean.
New York City has been festering with the unholy scourge for some time. It is now time to act. Your mission is to remove the vampiric threat and save as many human lives as possible. While these bloodsuckers believe they are superior, no more will their evil spread. To the Lord you swear this. With weapons, the Cross, and the Bible, God’s will be done. Psalms 2:9 : You will break them with a rod of iron; You will dash them to pieces like a potter’s vessel.
Play as Society of St. Leopold if you want to play defensively and protect allies.
Gangrel
Barbarians, Outcasts, Feral
Kindred speak of a Beast deep within them, unseen, influencing their actions as they try to resist it. You have become one with yours. Your very being bears the fangs, claws, fur, feathers, or other feral marks of the Beast itself. Even in the old days your clan never cared for vampiric politics but did so as a matter to exist among the monsters of the night. There is only one end goal for all living things: survival. Only the fittest achieve this goal.
The Gangrel are the apex predators of the night, a clan who values strength, honor, and dominance in all facets.
Traditionally the clan existed in the wilds controlling nature and commanding respect from the world, but in these Final Nights, adaptation was needed. New York City is your hunting grounds, and now the failures of the “oh so cunning” Kindred have led deviation to your doorstep in the form of this Second Inquisition.
Above all, the Gangrel have always stood as a united front when the need arises. There is a sacred tradition of the Revel which has existed for thousands of years, where Clan Gangrel rallies together to destroy a common foe. When a wolf is threatened and backed into a corner their true power boils to the surface, and when one wolf is in danger his pack is not far behind. You have answered the call of this Revel with your fellow Gangrel of New York City to slaughter all who seek to end your survival. As you enter the war in the streets, your foes will behold what a predator really looks like!
Play as Gangrel if you want to be aggressive and powerful from the start.
Malkavian
Lunatics, Visionaries, Prophets
Mad they call us, unhinged they say, lunatics are we. But, they could not be more wrong, this is not madness, this is understanding. There are patterns everywhere, we can see them, we understand them, but they are impossible to explain to those that have not seen. Ever since our Embrace, our family has always been connected through the Madness Network. We are like cell towers for the unknown and our psyches are like sponges that absorb it all! We are connected, we are enlightened, and we are the only ones who see what is truly going on.
We are Clan Malkavian, born of the fractured psyche. A fractured mirror does not see more, it sees differently, and through our eyes of chaos, we make inferences on the true state of everything. For years we were the seers of the Camarilla, our wisdom was much sought after due to our understanding of the higher planes, and forward (and backward, and sometimes sideways) logic. But make no mistake, we are also feared for our gifts, as the side effects of our knowledge can lead to unforeseen changes in the mind.
Nevertheless, New York City, our home, is under siege. We foresaw this event. Make no mistake, some of us even tried to tell you but no one listened. Many of the Kindred have fallen into disarray, and the time is right to do what the Network, our family, has asked: to take the city then….. well, we will figure that out later. Now will you, yes you dear player reading this blurb, step into this role and become one of the Network? Will you become Malkavian? We hope you do, then again we already know your answer.
Play as Malkavian if you want to be an agent of chaos or act as an information broker.
Nosferatu
Horror, Lepers, Spies
Information is everything and Clan Nosferatu knows it. As the spies and brokers of the Camarilla for centuries, they were truly the foundation of the Ivory Tower, in some senses literally. When a Nosferatu is Embraced they become horribly twisted and deformed and as such have hid away. Your kind controls everything below the street of the world, operating in the vast tunnel networks of sewers that they have turned into vast underground cities.
Your clan invented a vast network of communication and information within the dark web known as SchreckNet, where the Nosferatu can easily cover up breaches in the Masquerade, spy on enemies, and watch the city. However, this invention might have led to the downfall of the Kindred as you know it. The NSA hacked SchreckNet compromising Kindredy as a whole.
While you were able to wipe it, the damage was done, and so too was your reputation.
As a member of Clan Nosferatu it is your job to overcome the black mark of your clan’s failure. You have rebuilt your vast networks of influence and information, as well as fortified the sewers of the city. You are a master spy able to be near invisible anywhere you wish to go. With dominance over the lower city and mastery of subterfuge, the Nosferatu will control all of New York City from the shadows. You will drive out the enemies of the Kindred and leave them nowhere to hide from your watchful eyes.
Play as Nosferatu if you like being sneaky and hard to pin down.
Toreador
Hedonists, Artists, Beauty Eternal
You have a taste for the finer things in life: art, culture, talent… and of course blood. You are a proud member of Clan Toreador: known for your seductive nature, civil demeanor, and eloquent grace to the point of obsession. After all, what is the point of an unlife if there is nothing to do? Even other Kindred are not immune to your charms. Getting your way is something you have come to expect.
With this Second Inquisition taking over your fine and cultured city of New York you cannot help but feel a bit of rage as the war ravages the beauty of your home. Hunters have always been a pain as they are not willing to listen to you, but now even Kindred are fighting each other for the city. Decorum must be maintained among your kind, there is no reason for Kindred to die here. Through your charms, seduction, and wit you are sure to convince others to your side.
Allies are little play things to be used for your own purposes. With your vast influence and funding you can get all of these other rough and tough factions to do your work for you. It’s like painting a fine picture. It takes time, a careful hand, and attention to small details. New York’s art will be saved by your hand.
Play as Toreador if you want to be defensive and form alliances.
Ventrue
Tyrants, Patricians, Corporate Power
Vampires have always been leading from the dark. In any government, war, or political upheaval you can be assured that a vampire is somewhere on the scene, and usually that vampire is a member of the Clan of Kings. The Clan of Kings is not just a moniker, it is the truth of all who bear the title of Ventrue. You have been scouted for Clan Ventrue for the power, wealth, and influence you achieved while you were alive. The Ventrue have always been the leaders of the Camarilla and the defenders of the traditions of their vampiric societies. When a new vampire of the Ventrue is Embraced they are taught their lineage from other members of the clan, and learn the history of their dominance.
You have gathered influence over the streets of New York City, and are the rightful clan to lead the city into a true golden age. Truly as one of the elite of both mortal and vampiric society you cannot let these attacks against your city stand. You are the only faction in New York fit to rule, and all others are fit to serve. However, your hold over the city has been falling.
With everything in turmoil the Kindred need their rightful ruler, and the mortals need to know that service to you is in their best interest. By no means is ruling easy. So many think they can rule, but they will all falter. When you know you’re superior, it is for the common good that you stand at the top.
Play as Ventrue if you like having multiple paths to victory.